All material creation and assigning should be done through the NWR plug-in, as we use a customized version of Standard Shader (PBR is not compatible).
To link an existing material to an object, go to Geometry Properties
> Material
and select the material to be linked.
To delete a material in Blender, change the Outliner’s display mode to Blender File
> uncollapse Material
> right click on the material and Delete
.
More information needed.
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