All material creation and assigning should be done through the NWR plug-in, as we use a customized version of Standard Shader (PBR is not compatible).

To link an existing material to an object, go to Geometry Properties > Material and select the material to be linked.

To delete a material in Blender, change the Outliner’s display mode to Blender File > uncollapse Material > right click on the material and Delete.

More information needed.


Back to main page:

World Builder Guide to NOWHERE


Deeper documentation (WIP)

START HERE

Art Direction & Pinterest Boards

Naming Convention Recommendation

STEP BY STEP

!!! STEP BY STEP : World Milestones & Clients !!!!

ASSET BUILDING