1. NAMING FILES . VERSIONS

_v1 , _v2 , _v3 for any assets that are NOT finals for engine. The engine file will not have version extensions. Please version ALL files : Photoshop, Blender, Zbrush, Substance if when need. If you only have one file it must be named with an _v1

2. NAMING NODES (mesh . geometry)

NAMING : node_typeofasset_variant

*NAL nowhere asset library . general use across worlds