1. NAMING FILES . VERSIONS
_v1 , _v2 , _v3 for any assets that are NOT finals for engine. The engine file will not have version extensions. Please version ALL files : Photoshop, Blender, Zbrush, Substance if when need. If you only have one file it must be named with an _v1
- EX : Arco is the name of a world
 
- arco_v1.nws
 
- arco_v2.nws
 
- arco_v3.nws
 
- arco.nws (FINAL)
 
- arco_v1.psd
 
- arco_v2.psd
 
- arco.psd (FINAL)
 
- arco_v1.zpr
 
- arco_.zbr (FINAL)
 
2. NAMING NODES (mesh . geometry)
NAMING : node_typeofasset_variant
*NAL nowhere asset library . general use across worlds
- nal_broadcast (for video streaming)
 
- nal_speaker_base
 
- nal_speaker_broadcast
 
- nal_speaker_ring