Quick guide to the basics
New in v2.6 & World Runner Sync
New in v2.6 & World Runner Sync
So happy to have you on this world building journey with us! we know we’ve only scratched the surface of what is possible in NOWHERE, we’re so excited to see what you all are about to dream up, we know you’re going to bring some stunning, engaging and imaginative creations to life.
People make the place, and places dictate behaviors. Benjamin Schneider
We encourage you to think about how people will move around in your world, make places to gather, to surprise, to discover, to play, to perform.
Nowhere is built on top of the fully browser based game engine Babylon.js, so finding a balance in polys, materials and heavier shaders is a must. Lean into minimalism, optimize all of your assets and be creative.
This is a living guide; please help us improve the documentation by commenting suggested additions and edits
Join our world-builders Discord community for help and inspiration.
Check out the World Builders Club station to see what others have built
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8 Dynamic Lights max (try to use baked lights)
Baked Lighting supported only via Plugin baking (recommended to use baked lighting over dynamic)
A Mesh can only have ONE Material and cannot export grouped meshes, make sure to combine
Clean up before export: Apply Transforms of all mesh • Center Pivots • Clear History
Animation : Rotation is the only currently available
Make sure to set your export location to a different folder than your working files