Covered in this page:
Object Blocks are flexible entities that allow you to add 3D objects to your space, as well as letting you set click action events to trigger useful or fun things.
Currently we only support GLB format objects, you can export yourself, find ‘em on sketchfab or TurboSquid etc. Upload directly (10mb limit) or upload to your own hosting and paste a link (no limit, but be careful, if an object is too heavy it can break the experience for others).
This optional feature, will display this image instead if the object fails to load or on mobile and lower performance modes if you have uploaded more than our limit of objects shown at once.
By default the object or image will be fit to the bounds of the ObjectBlock facing the front. Use this panel to set a different location (3D offset), rotation and scale of the object.
By default scale is locked to scale uniformly, click the Lock icon to control individually.
Check the Enable
box under Auto Spin to give your object an infinite rotation. Once checked, you’ll have a slider to control the speed.
If your 3D object has animation baked into it, this is where you can set it’s options.
To play animation, use the selector to choose Autoplay
(with option to loop) or Play on Proximity
Proximity settings include setting a Trigger Radius
(how close you have to be to start playing), Loop
control and exit behaviors, Pause on exit
(resumes at the same location when user enters trigger radius again) or Stop on exit
(restarts animation from the begging on new enter)
The Action
settings menu, allows you to set a flexible event to happen when a player clicks on the ObjectBlock.
Info Dialog
- Opens a dialog with the title, description and a link (just like Custom Frames)
External Link
- Opens a website in a new tab. Hint: Add a Space invite link to make it a portal.