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ObjectBlock Basics

Object Blocks are flexible entities that allow you to add 3D objects to your space, as well as letting you set click action events to trigger useful or fun things.

3D Objects

Currently we only support GLB format objects, you can export yourself, find ‘em on sketchfab or TurboSquid etc. Upload directly (10mb limit) or upload to your own hosting and paste a link (no limit, but be careful, if an object is too heavy it can break the experience for others).

Set an Fallback Image

This optional feature, will display this image instead if the object fails to load or on mobile and lower performance modes if you have uploaded more than our limit of objects shown at once.

Transform Settings

By default the object or image will be fit to the bounds of the ObjectBlock facing the front. Use this panel to set a different location (3D offset), rotation and scale of the object.

By default scale is locked to scale uniformly, click the Lock icon to control individually.

Check the Enable box under Auto Spin to give your object an infinite rotation. Once checked, you’ll have a slider to control the speed.

Animation Settings

If your 3D object has animation baked into it, this is where you can set it’s options.

To play animation, use the selector to choose Autoplay (with option to loop) or Play on Proximity

Proximity settings include setting a Trigger Radius (how close you have to be to start playing), Loop control and exit behaviors, Pause on exit (resumes at the same location when user enters trigger radius again) or Stop on exit (restarts animation from the begging on new enter)

Click Actions

The Action settings menu, allows you to set a flexible event to happen when a player clicks on the ObjectBlock.

Info Dialog - Opens a dialog with the title, description and a link (just like Custom Frames)

External Link - Opens a website in a new tab. Hint: Add a Space invite link to make it a portal.