NavMesh defines the players limitations of travel by the creation of a collision mesh. NavMesh sits exact or slightly on top/next to existing asset geometry, you do not want too much space between or the avatar/pod will be hovering or hitting walls to early or late when moving around in the scene. Keep as realistic as possible for gameplay.

MAYA : Notes

Tip : Duplicate existing geometry of asset then begin to cut, sew, and collapse geometry to downsize the amount of tri count.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/45d3c441-9ab6-428c-8621-2b589d468e2f/NavMesh.jpg

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/77ee3c72-be72-4fdb-8ade-168c88080b81/NavMesh2.jpg

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/3c966833-f539-44fb-b092-36bd36f98749/NavMesh3.jpg