Entities are drop in assets with unique characteristics to add to your scene. Choose an entity from the Library then move the object around in the Blender viewport to desired location
- :: NWR :: Entities
- Player : starting position when entering a world
- Sound : allows you to add spatial sounds to a scene. sound will be emitted from the speaker object that is represented by the entity. you can specify a sound file to play (mp3) for that speaker/sound entity, from the plugin's UI
- Teleporter : 2 pack - teleport (starting location) teleport_dest (ending location)
- Screen : broadcast screen
- Button : triggerable asset
- Content : artwork & imagery drop in
- Light : options > dynamic & static , static , dynamic a value of 300-1000 feels good. It needs to be up rather high to see a visual in engine.
- Probe : Represents a virtual 360-view camera, which is used to render the scene from that probes location in the scene. The rendered result is then applied to nearby objects that have dynamic reflection enabled, to achieve the effect of dynamic reflections
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