see Art Direction & Pinterest Boards
BLENDER : Clean Asset
- Name Geometry in Outlier - *Shift F9 changes active workspace window into Outliner
- Name Materials in Material Properties Tab ~ You can also select any unused material and delete them
- "Center Pivot" in Blender = in *Object Mode > Object (or right click) > Set origin > Origin to GeometryEmmanuel WhyteJul 25, 2021
- Freeze Transform = in *Object Mode > Apply (ctrl + a) > All TransformsEmmanuel WhyteJul 25, 2021
- Check Normals - in *Edit Mode > expand the Viewport Overlays icon > at the bottom of the large drop down will be Normals Emmanuel WhyteJul 25, 2021 (edited)
- Apply Modifiers in the Modifier Properties tab from top to bottom
MAYA : Notes
- World count under/around 150K Tris *navmesh included
- Use *Lambert shaders
- Bevels large edges
- Delete non-visible geo & caps on models (hidden surfaces not seen by player)
- Simple dynamic forms
- Minimal geometry
- Asset Diversity : large, medium, and small
- Remember instancing is an option- plan ahead (put placeholders)
- Use hotkey '3' to get a smoothed preview of meshes, especially if you're doing cleanup. Even if you're not going to smooth it, this lets you see where overlapping/bad geo might be hiding